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Work done, not promises. Real projects that prove our engineering experience: what we build, the industries we work in and how we approach systems with different levels of complexity.
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All Enterprise Software Digital Platforms Digital Interactions AI Mobile Industrial Retail Events & Streaming Finance
Selected Engineering Work
The work that best represents Mighty Pixel’s engineering capability today.
BLU Media Group 2022>2026
BluGest Enterprise Software
Tailored enterprise platform: processes, data and workflows in one system.
Open detail→ i Explore NABA 2020>2026
NABA Events & Streaming
Proprietary streaming for Talent Harbour: users, credits and live production.
Open detail→ i Explore ADIDAS 2018>2026
ADIDAS Retail
In-store interactions and LED walls with synced retail content.
Open detail→ i Explore IVECO 2021, 2024, 2025
IVECO Mobile
Mobile platform for IVECO NOI: ticketing, content and live interactions.
Open detail→ i Explore Deloitte 2017, 2022, 2025
Deloitte Digital Interactions
Interactive installations and IT consulting with ad-hoc solutions.
Open detail→ i Explore Full archive
The rest of the documented work. Filter by domain or browse freely.
Danfoss 2018
Danfoss Industrial
Immersive LED-wall experience for the Danfoss stand at MCE 2018.
Open detail→ i Explore Lamborghini 2017
Lamborghini Industrial
Touchscreen software for Urus Première, still active in museums.
Open detail→ i Explore Barilla —
Barilla Retail
Digital communications for Barilla’s 125th anniversary with Baricco.
Open detail→ i Explore EXPO Astana 2017 2017
EXPO Astana 2017 Digital Platforms
Ecosystem of 20+ connected apps for Kazakhstan’s pavilion.
Open detail→ i Explore Autodromo Nazionale di Monza dal 2004
Autodromo Nazionale di Monza Digital Interactions
Consulting, web and satellite sites for Autodromo di Monza.
Open detail→ i Explore BNP Paribas 2018
BNP Paribas Finance
Web-based trade-fair game with tablets and real-time rankings.
Open detail→ i Explore Alfa Romeo 2017
Alfa Romeo Mobile
Presentation and VR apps for the Stelvio World Première.
Open detail→ i Explore TAP 2017, 2019
TAP Digital Interactions
Touchscreen software for the TAP information project in Puglia.
Open detail→ i Explore Hager Group dal 2017
Hager Group Industrial
Digital Amphitheatre with synced monitors and touch control.
Open detail→ i Explore Packard Bell —
Packard Bell Enterprise Software
Management system for product lifecycle and sales network.
Open detail→ i Explore Veuve Clicquot —
Veuve Clicquot Retail
E-PR campaign and microsite for a digital brand activation.
Open detail→ i Explore Gioco Digitale —
Gioco Digitale Digital Platforms
Digital gaming platform with virtual table and HD broadcast.
Open detail→ i Explore
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BLU Media Group · 2022>2026
BluGest Enterprise Software
Platform
An enterprise platform developed entirely ad hoc for BLU Media Group. A highly customised management system, designed around business processes and built with a modular, scalable architecture to centralise data, workflows and operational activity in one digital ecosystem.
NABA · 2020>2026
NABA Eventi digitali
e streaming
From 2020 to 2026, for the annual Talent Harbour event we built a proprietary digital streaming platform with user access, registration, credit assignment and tracking both on site and remotely. We handle direction, streaming, graphics, green screen and the full digital and hybrid event production.
Danfoss · 2018
Danfoss Gestione progetto digital
For the Danfoss stand at MCE 2018, we designed and coordinated an immersive digital experience, awarded best stand at the show. A system spanning around 500 m² of LED walls, interactive technology and proximity marketing integrated video content, physical interactions with panels and lights, synchronisation across 15 LED walls and product information.
IVECO · 2021, 2024, 2025
IVECO Piattaforma
multimediale
Mobile platform for the physical IVECO NOI event, covering ticketing, content, interest tracking and interactions.
BNP Paribas · 2018
BNP Paribas Digital Interactions
For BNP Paribas, we designed a web-based trade-fair game that made audience interaction immediate and measurable. Staff managed participants from tablets, while content and rankings updated in real time on a remote display: a system that was easy to run on the stand and robust in managing the overall experience.
ADIDAS · 2018>2026
ADIDAS Digital Interactions
Retail
From 2018 to 2026, the work with ADIDAS included in-store digital interactions such as #Deerupt with an LED wall, Kinect, Unity, real-time 3D rendering and an 80-inch virtual mirror with a QR flow. We also supplied LED walls and touchscreen monitors with proprietary software for content synchronisation across stores.
TAP · 2017, 2019
TAP Digital Interactions
Between 2017 and 2019, we developed touchscreen software for the TAP information project in Puglia. The interface organised campaign content into a self-service experience within a public setting.
Lamborghini · 2017
Lamborghini Digital Interactions
For the Lamborghini Urus Première, we designed touchscreen software that lets visitors explore the range through multimedia content and several levels of detail. Created in 2017, the system is still in use and updated in Lamborghini museums: a project designed to outlast its launch event.
Deloitte · 2017, 2022, 2025
Deloitte Digital Interactions
The work with Deloitte, developed in 2017, 2022 and 2025, included multimedia software for a 50-inch touchscreen table and IT consulting with ad-hoc solutions for their clients.
Alfa Romeo · 2017
Alfa Romeo Appplicazione
For Alfa Romeo’s Stelvio World Première, we developed presentation and virtual-reality applications, pre-installed on 36 tablets and 36 smartphones with Google Cardboard for invited journalists. The project took vehicle discovery beyond the physical event space with a ready-to-use immersive experience that was consistent across every device.
EXPO Astana 2017 · 2017
EXPO Astana 2017 Digital Interactions
For Kazakhstan’s national pavilion at EXPO Astana 2017, commissioned by the State of Kazakhstan, we delivered a complete informational and game-based ecosystem. More than 20 connected software applications powered kiosks, touchscreen stations, educational games, shared scoring and real-time 2D and 3D content about sustainability and energy.
Hager Group · dal 2017
Hager Group Digital Interactions
For Hager’s Digital Amphitheatre, we developed software that orchestrates synchronised multimedia content across four 70-inch displays, controlled from touchscreen and tablet. Active since 2017 and still used and updated, the system provides straightforward, reliable direction for a high-impact product presentation.
Autodromo Nazionale di Monza · dal 2004
Autodromo Nazionale di Monza Eventi
Since 2004, we have supported Autodromo Nazionale di Monza with consulting, web promotion, communications and websites for events and track sessions. This ongoing collaboration has required us to translate a live calendar and an iconic venue into clear, useful and updatable digital tools.
Packard Bell
Packard Bell For Packard Bell, we developed a PHP and MySQL web-based system to follow each product across its operational lifecycle: from sales order through support, warranty, refurbishment or replacement. The software connected different processes and statuses, giving service teams one operational view.
Veuve Clicquot
Veuve Clicquot An E-PR campaign for Veuve Clicquot, from analysing online conversations through teasing, branding and activation. We handled the thematic microsite, monitoring and sensitive situations, maintaining a digital presence consistent with the brand’s positioning.
Barilla
Barilla For Barilla’s 125th anniversary, we handled online communications around the short film, in collaboration with Baricco. The work brought together digital PR, press-office activities, monitoring and online-conversation management, giving this important anniversary an editorial and digital presence to match.
Gioco Digitale
Gioco Digitale For Il Giovane Holdem, we designed and developed a digital gaming platform, not just video-conference software. Built in C# .NET, the system integrated a virtual table, up to nine participants, remote direction, voice and chat, with recording and television-quality broadcast to follow and tell the game live.
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